Overtime Settings

Overtime is enabled by default on DatHost CS2 servers and uses the same format as Valve does in their matchmaking and major tournaments.

A standard competitive game spans 24 rounds. In the event of a 12-12 tie by the end of regular time, teams engage in an overtime session of 6 rounds, split into two halves of 3 rounds each. This overtime sequence continues until a team secures a victory by winning 4 out of the 6 rounds in a single overtime.

You can also customize this behavior, here are all the commands controlling overtime:

CommandDefaultDescription
mp_overtime_enabletrueEnable or disable overtime; if disabled, the match ends in a tie (true/false).
mp_overtime_maxrounds6Set the total number of rounds in overtime, with a half-time after half the rounds.
mp_overtime_startmoney10000Set the starting money for each team at the beginning of each overtime half.
mp_overtime_limit0Limit the number of overtimes; results in a tie if reached with no winner.

You can override these commands by adding them to the gamemode_competitive_server.cfg of the server where the match is being played.

Example: Let's say you want to limit the number of overtimes to 1, which would result in the match ending in a tie if the score is 15-15. Then add the following to your server's config:

mp_overtime_limit			"1"